October 28, 2013

Break Into The Game Industry How To Get A Job Making Video Games

INTRODUCTION
I was ten years old when I played my first computer game. It was a simulation of the
starship Enterprise, and I played it on a Teletype, a clattering old printing terminal
connected to a mainframe. Computers were rare and expensive back then; it cost me
two whole weeks’ allowance to use one for an hour. No pretty graphics, no awesome
explosions—just text, slowly hammered out on a long roll of yellow paper.
It was the most exciting thing I had ever done in my life.

The game took place mostly in my imagination, but even so I felt as if I were in
Captain Kirk’s chair, directing phasers and photon torpedoes, shields and the warp
drive, battling the Klingons. With each order I gave I held my breath, as I waited anxiously
while the results were printed out. I was one with the machine: it was my ally
and my adversary, both at the same time. I faced death at every turn, but victory was
mine to achieve if I could master the weapons at my command.
In one hour the power and potential of computer gaming shone out of that rickety
old Teletype like a searchlight, straight onto my face. I was dazzled, and at the age of
ten I formed a resolution: I had to learn how to make these games for myself—maybe
even make a career of it. But I had no idea how.

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